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主頁 Main > 家庭 Family > Terra 豬朋狗友之親親地球 (環保系列)
     
庫存狀態 availability : 有貨 In stock
Terra 豬朋狗友之親親地球 (環保系列)
類型 Category: 家庭 Family
小童 Kids
教育 Educational
自家產品 Our Products
年齡 Ages: 8+
遊戲人數 Players: 3 - 6
遊戲時間 Play Time: 30 分鐘 minutes
作者 Designer: Bruno Faidutti
出版商 Publisher: Jolly Thinkers
語言 Language: 中文 English
機制 Mechanics: 手牌管理 Hand Management
儲集 Set Collection
重量 Weight: 0.4 公斤 kg
售價 Price Now: HKD$149
 
 


Scroll down for english descriptions

現今地球災劫重重,問題惡性循環。天然資源破壞、消耗;可用資源貧乏、浪費;有害物質轉移、污染。
每個人都在消耗資源、製造廢物,都在傷害地球。環境破壞及氣候變遷不再是區域問題,全人類都面對同一困境。

現在是大家為我們的家園―地球,一同出力的時候!遊戲中大家將面對破壞、浪費及污染問題。要拯救地球,讓我們透過遊戲學習綠色生活!如果大家仍遲疑不決,我們家園將無復美麗。一同為維護地球努力吧!  

 
建議玩法︰
當只有3個玩家時,只玩10-13級的危機牌 ; 當只有4個玩家時,只玩10-14級的危機牌。

遊戲目標:
遊戲目標是要玩家維護地球環境,合力解決威脅著地球環境的危機。玩家必須協力克服危機之餘,平衡個人利益:遊戲可以有一名勝利者,但亦可能所有玩家全盤皆負。玩家可透過合作出牌解決危機來得分;或私下收藏對策牌,待眾人安全過渡所有危機後,用作換取個人的分數。

遊戲準備:
● 將對策牌覆轉洗混,再分發每位玩家4張(3或4人遊戲)、3張(5人遊戲)、或2張(6人遊戲)卡牌作手牌。
● 將餘下的對策牌,加入危機牌一同洗混,放在桌中央面朝下作抽牌疊備用。
● 將紙板獎牌分類疊好,放在玩家容易拿取的位置。
● 由最年青的玩家開始遊戲。玩家依順時針方向,輪流進行自己的遊戲回合。

遊戲回合流程:
每回合最多分以下三個階段。

第一階段——抽牌
玩家從抽牌疊頂抽1張牌。若抽到對策牌,玩家將該牌加到手牌之中,無須公開內容,並跳到第三步驟——出牌。若玩家抽到危機牌,則將該牌放在自己面前,牌面向上,繼續第二階段——危在旦夕。

第二階段——危在旦夕
放在玩家面前的危機牌屬危機先兆。玩家要把握時機,在危機爆發前,及時解除威脅。

由抽到危機牌的玩家開始,玩家依順時針方向輪流選擇是否出牌。若決定出牌,玩家只能打出1張跟危機牌同色的對策牌,並放在危機牌旁,牌面向上。所有玩家均有一次機會出牌。最後將打出的對策牌上的數字相加起來。

2a. 危機先兆得以化解
若對策牌上的數字總和,等同或大於危機牌的威脅值,危機先兆便得以及時化解。將被化解的危機牌及打出的對策牌棄置一旁。
打出首張對策牌的玩家可得1個小獎牌,作3分計。
打出最大數值對策牌的玩家(可多於一人)亦可得1個小獎牌,即3分。若首張對策牌的數值同時是最大數值,該玩家可得2個小獎牌,即6(3+3)分。

各玩家將得到的紙板獎牌放在自己面前,讓其他玩家看到。

若危機先兆被化解,該玩家即完成此輪行動,接著由其左方的玩家進行新的遊戲回合。

2b. 危機爆發
若對策牌上的數字總和小於危機牌的威脅值,或根本無人打出對策牌,危機便會爆發。棄置所有打在此危機牌旁的對策牌,並將該危機牌移到桌面中央,放在各玩家面前。
危機已爆發後,玩家應即檢查桌面中央的已爆發危機牌數目。(見遊戲結束部分)如已爆發危機已發展至不可收拾的地步,遊戲即告結束。

若桌面中央的已爆發危機牌數目仍未導致遊戲結束,抽到危機牌的玩家則從抽牌疊頂補抽1張牌。若再抽到另一危機牌,則將該牌放在自己面前,牌面向上,重複第二階段。若玩家抽到對策牌,則繼續第三階段。

第三階段-出牌
玩家可選擇從手牌中打出任何數目的對策牌,不打亦可。若玩家選擇出牌,便依以下次序進行:

3a. 共同攜手,解決危機
玩家可為自己想化解的危機,打出一張對策牌。但玩家每輪行動只限就每張危機牌,打出1張對策牌。

只要不違反每危機1張對策牌的規則,玩家是可以同時打出多張對策牌。

打出的對策牌會放在所針對的已爆發危機牌下方,並稍稍覆蓋其他對策牌(如有),方便計算所有對策牌上的數值,跟危機數值比對。

若任何的已爆發危機牌旁的對策牌總值等同或大於該危機數值,該危機則得以安全解決,便可棄置該危機牌及相應的對策牌。打出最後那張對策牌的玩家,即可得到1個大獎牌,值5分。

3b. 囤積居奇,享受至上
玩家若在此輪行動步驟3a中打出了最少1張對策牌,現在便可選擇可從手牌中抽起3張對策牌,放在自己面前,牌面向下。這些卡牌的數值總和會在遊戲結束時加到玩家的個人分數。

囤積卡牌代表玩家採取自私的行動。注意:私藏的先要條件,是要玩家在此輪行動打出了最少1張對策牌,以舒緩其中一個已爆發危機(注意︰並非危機先兆)。即使玩家在此輪行動曾對多過一個已爆發危機作出貢獻,亦只能囤積一組(即3張)對策牌。

玩家抽起的3張卡牌,必須是以下其中一個組合:
a. 同色同數字的3張卡牌(例:藍5、藍5、藍5)
b. 三色同數字的3張卡牌(例:綠5、藍5、紅5)
c. 同色順數字的3張卡牌(例:紅2、紅3、紅4)
d. 三色順數字的3張卡牌(例:紅2、藍3、綠4)

每輪結束:
每位玩家結束行動時,手中的對策牌不可多過8張。若多過8張,必須棄置多出來的卡牌,將手牌數目減少至8張,然後到下一位玩家進行下一遊戲回合。。

遊戲結束:

遊戲因整體情況失控而結束
玩家們若無法維護地球環境,皆要為自己的自私行為負責,同告失敗,令遊戲即時結束。
在任何時候,地球出現下列三項的其中之一,情況便屬失控:
● 同一地區爆發3個危機(已爆發的危機牌中,有3張是相同地區的)
● 4個同類(顏色)危機爆發,不限任何地區(已爆發的危機牌中,4張是相同顏色的)
● 共7個已爆發危機(已爆發的危機牌達到7張)

遊戲成功地結束
地球始終是人類唯一的家園,玩家們若能攜手解決共同危機,免除地球環境惡化,大家才能享受生活、感受生命的美好。

若牌疊耗盡,遊戲便成功地結束。最後抽牌的玩家完成該輪行動後,遊戲便終止。若最後抽到的是危機牌,亦如常處理。

所有玩家成功地化解地球的危機後,便是計算個人分數的時候了。每位玩家計算自己所得獎牌的分數。每個小紙板獎牌值3分,每個大紙板獎牌值5分。玩家再翻開其囤積的卡牌,若組合符合規格,便能按卡牌的數值得分。
例:玩家在遊戲期間收起了藍1、紅2和綠3,便能額外得1+2+3=6分。

得分總和最高的玩家為個人冠軍。

變化玩法:
4或6人遊玩時,每兩名玩家可組成同一隊伍。同隊伍的玩家必須分隔而坐。同隊伍玩家的得分將合併計算。


OBJECT OF THE GAME
The object of the game is to collectively solve the environmental crises that regularly shake the planet by maintaining the conditions necessary for a stable ecological environment. The players must collaborate to overcome these crises while balancing their own personal interest: There might only be one winner in the end, but there could be all losers! Players score points by playing cards for the common good to put crises down, and by selfishly hoarding solution cards that, if all survive, give individual victory points during the final scoring.

SETTING UP THE GAME
‧ Shuffle the Solution cards and deal each player an initial hand of:
4 cards per player for 3 or 4 players
3 cards per player for 5 players
2 cards per player for 6 players

‧ Now shuffle the Crisis cards into the remaining deck of Solution cards, and put it in the centre of the table, where it will form the draw pile.
‧ Sort the medal tokens and place them within easy reach of all players.
‧ The youngest player starts. The game then proceeds clockwise, one player at a time.

THE GAME TURN
Each game turn is made of up to 3 distinct phases.

Phase 1 – Drawing a Card
The current player picks the topmost card from the Draw pile. If it is a Solution card, he adds it to his hand without revealing it to the other players, and proceeds onto phase 3 – playing a card. If it turns out to be a crisis card, he puts the card on the table face up in front of him and proceeds to phase 2 – Impending Crisis.

Phase 2 – Impending Crisis
A crisis card laid in front of a player is said to be impending. Players now have the opportunity to solve it before it turns into a full-blown crisis.

Starting with the player who drew the Crisis card, each player may play, face up, one and only one Solution card of the colour matching the impending crisis, by laying it down next to the crisis card. Once all players have had their chance to play a card, the numerical value of all the Solution cards played on the crisis, if any, are totalled.

2a. Impending crisis solved

If the combined value of the Solution cards played on the crisis is equal to or greater than the threat value of the crisis, the crisis is solved in time. The Crisis card and all the Solution cards played on it are discarded.

The player who was the first to play a Solution card on the crisis scores 3 points and receives a small medal token.

The player(s) who played the Solution card with the highest value(s) on this crisis also scores 3 points and receives a small medal token. If the first Solution card played turns out to be the highest, its player scores 6 (3+3) points, collecting 2 small medal tokens.

Players place their medal tokens, if any, in front of themselves, visible to each other.

If the impending crisis was solved, the player’s game turn is now complete. Proceed to the next player in clockwise order.

2b. Impending crisis unfolds into a full-blown crisis

If the combined value of the Solution cards played is lower than the threat value of the crisis, or if no Solution card was played, the crisis develops into a full-blown crisis. The Crisis card is moved onto the centre of the table, in front of all the players, while ay Solution cards played on it are discarded. The crisis is now at a critical stage, and a check is performed to see whether the game now stops due to a collective loss of control. (See End of Game.)

If the number of full-blown crises in the centre of the table remains manageable, the player who drew the crisis card now draws a second card from the Draw pile to replace this one. If it is another crisis card, Phase 2 repeats itself; otherwise, the player moves onto Phase 3.

Phase 3 – Playing cards
The player may now play some Solution cards from his hand. He may also decide to play none. If he decides to play cards, he then may, in the following order:

3a. Work for the common good

 – help solve a full-blown crisis The player may play a single Solution card from his hand onto each of the full-blown crises he wishes to help solve, but never more than one card per crisis.

Multiple Solution cards may be played, as long as the limit of one card per full-blown crisis is respected.

The Solution card played is placed next to the Crisis card it is helping solve, and slightly offset from any Solution card already there, to facilitate the tallying up of Solution cards versus the crisis.

If, in doing so, the combined value of the Solution cards attached to the crisis now equals or exceeds the threat value of the full-blown crisis, that crisis has safely been solved. Its card, and all the Solution cards played on it, are all discarded and the player who played the last Solution card on the crisis scores 5 points and collects a large medal token.

3b. Hoard combinations of 3 Solution cards for personal scoring

If the player has played at least one Solution card during his turn, he may now opt to stockpile a combination of 3 Solution cards by placing them face down in front of him. The sum of these cards will be added to his personal points at the end of the game.

Hoarded cards represent the actions the player takes for his own selfish, personal interest. Note: The player can hoard a 3-card combination only if he has played at least one Solution card on at least one full-blown crisis (not impending ones) during the turn; and in no case can he play more than one 3-card combination, even if he contributed to solving multiple full-blown crises during the turn.

3-card combinations must be made of one of the following four possible sets:
- Same value, same colour (blue 5, blue 5, blue 5)
- Same value, one colour each (green 5, red 5, blue 5)
- Same colour straight (red 2, red 3, red 4)
- Three colours straight (green 2, red 3, blue 4)

ENDING A TURN
At the end of his turn, a player may not keep more than 8 cards in his hand. If he has more, he must discard the number of Solution cards required to bring his total hand down to 8. Game then proceeds to the next player.

END OF GAME

End of game due to a collective loss of control
If the players do not succeed in keeping a sufficient level of ecological stability, they suffer from their selfishness and the game ends in a rout, with no winners! Loss of control takes place if, at any point during the game, any one of the following conditions occurs:

- Three full-blown crises in the same region of the world or;
- Four full-blown crises of the same type (colour) around the world or;
- A total of seven full-blown crises.

End of the game due to success
After all, the Earth is the only home of the mankind. Only if the players can join hands to solve the common crises, delivering the Earth from the deteriorating environment, can we human beings enjoy the wonderfulness of life.

The game ends successfully when the players play through all cards in the Draw pile. The game ends after the player who picks the last card from the Draw pile finishes his turn. If the last card turns out to be a Crisis card, it plays itself out as usual.

All players have then succeeded in solving the world’s crises, and individual scores are now tallied up. For each player, count the points earned from the tokens collected during the game. Each small medal token is worth 3 points, and each large one 5 points. Then the player adds the score to the sum of all the Solution cards he successfully hoarded (e.g. if a player put a blue 1, red 2 and green 3 down in front of him during the game, he now scores an additional 1+2+3=6 points). The player with the highest total is the individual winner.

VARIANT
In 4 and 6 player games, players may work in two-player teams, sitting across the table from each other and scoring points jointly.

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