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主頁 Main > 家庭 Family > Geistesblitz 快手鬼鬼英文版
     
 
庫存狀態 availability : 有貨 In stock
Geistesblitz 快手鬼鬼英文版
類型 Category: 家庭 Family
小童 Kids
嘻哈 Party
教育 Educational
自家產品 Our Products
主題 Topic: 奇幻 Fantasy
年齡 Ages: 8+
遊戲人數 Players: 2 - 8
遊戲時間 Play Time: 20 分鐘 minutes
作者 Designer: Jacques Zeimet
出版商 Publisher: Zoch Verlag
語言 Language: English
機制 Mechanics: 身手 Dexterity
推理 Deduction
重量 Weight: 0.3 公斤 kg
原價 List Price: HKD$178
售價 Price Now: HKD$169
Scroll down for english descriptions
 
 

國語版閃靈快手視頻請按

這是個考腦筋反應的遊戲。遊戲中有5件木製公仔:白幽靈、紅椅子、綠瓶子、藍書本、灰老鼠,另有60張卡牌。
每張遊戲卡牌上,皆印有2個公仔。牌上的這2個公仔,其中會有0~1個圖畫,顏色與木製公仔相同。
遊戲開始前,先將5件木製物品放在桌面中央,再將卡牌覆轉洗混。

遊戲以回合進行。每回合由一人翻開1張卡牌,各人即按卡牌圖畫搶奪桌面中央的木製公仔。

牌上的圖畫,顏色與木製公仔相同,則搶奪與圖畫相同的木製公仔。
例:牌上有紅椅子、藍瓶子,大家即要搶奪紅椅子。

牌上的圖畫,顏色與木製公仔沒有相同,則搶奪與圖畫完全無關的木製公仔。
例:牌上有白椅子、藍瓶子,大家即不要搶椅子、瓶子、白色的、藍色的。因此大家要搶奪灰老鼠。

每人只可搶奪1件木製公仔。對也好,錯也好,玩家即不可再搶奪其他木製公仔。
搶奪正確木製公仔者,即保留翻開的卡牌,並負責下回合翻開卡牌。
搶奪錯誤木製公仔者,則交回1張其保留的卡牌,送給取得卡牌的玩家。玩家若無保留任何卡牌,則無需交回卡牌。

翻開所有卡牌後,遊戲結束。保留最多卡牌者勝。

變化玩法
牌上出現了書本,即要喊叫正確東西,因為書本是用來閱讀的。

遊戲有另一變化玩法。牌上的圖畫,顏色與木製公仔相同,則改為喊叫該公仔,而非搶奪木製公仔。
例:牌上有紅椅子、藍瓶子,大家即要搶快喊叫「椅子」。

Balduin, the house ghost, found an old camera in the castle cellar. Immediately he photographed everything that he loves to make disappear when he is haunting … including himself, of course.

Unfortunately, the enchanted camera takes many photos in the wrong colors. Sometimes the green bottle is white, other times it‘s blue. Looking at the photos, Balduin doesn’t really remember any more what he wanted to make disappear next.

Can you help him with his haunting and quickly name the right item, or even make it disappear by yourself?
If you grab the right items quickly, you have good chances to win …

Five wooden pieces on the table are waiting to be cached: A white ghost, a green bottle, a cute grey mouse, a blue book and a comfortable red chair. The cards show pictures with two objects that are not shown in the right color, for example a green ghost and a red mouse: Here you have four details combined in a wrong way, green, red, ghost and mouse. The only object or color not shown is the blue book. So the first to grab the blue book gets the card as a reward.
But be careful! Here is the twist: sometimes one of the items on a card shows a right combination of color and object, i.e. a green bottle and a red mouse. The green bottle is a true object. So the first who grabs this item gets the card.

Everybody else who cached a wrong object loses one of his collected cards.
The game ends when the card pile has been used up. Whoever possesses the most cards wins.

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